Sam Lockhart
Process iPhone Live Link Data from Actor to MetaHuman, clean up facial animation data, keyframe face using Meta Human Face controller, enhancing dialogue, face shapes and emotion. Eye darts/ movements would be controlled with an ai system


AFTER
BEFORE




































Record Motion Capture Data from Actor in XSENS Suite, process into Motion Builder. Then cleaning up/ animating characters body to fit dialogue, emotions, and story. Ensuring same pose at start and end of animation, so animations transition/ loop seamlessly. Then baking down animations for implimentation into Unreal Engine.

Did alot of acting, and forced to learn TikTok dances :P












Modelling and surfacing realistic assets for the game, having a strict topology and vertices count guide lines, to ensure game optimization. Objects requiring attention to detail as each item has a different history, coming from different timelines.





































































